What kinds of games do you build for clients?
Four shapes: branded games and advergames for campaigns and activations; white-label small games, reskins and prototypes shipped under your name; senior Unity development and co-development inside your existing project; and Steam porting and publishing for games that already work on mobile or web.
If your brief doesn't fit one of those cleanly, describe the problem and we'll tell you which shape it is.
How much does a branded game or a Steam port cost?
Everything is quoted per scope — we don't publish rate cards, because a two-week advergame and a full Steam release aren't the same product. Send a brief and you get a fixed price, a deliverables list and a timeline within 48 hours.
Payment is 50% upfront and 50% on delivery. No retainers.
How long does a project take?
A branded game or advergame is typically 2 to 6 weeks. White-label production runs 3 to 8 weeks depending on scope. Steam porting is sold as fixed-scope packages, and Unity development is booked in weekly blocks.
Every timeline we quote already has buffer in it, which is why our dates hold.
Do you work with clients outside Brazil?
Yes. We work remotely with agencies, publishers and studios in the United States, Europe and Brazil, in English or Portuguese.
São Paulo is UTC−3: a full overlapping working day with North America and a wide morning overlap with Europe. Closer than most offshore options, at a nearshore rate.
Can you port my mobile or web game to Steam?
That's one of our four core offerings. It covers Windows builds and Steam Deck compatibility, Steamworks integration for achievements and cloud saves, a store page built to convert, and launch prep — demo build, wishlist plan, Next Fest timing.
We've run the same trip on our own catalog six times. See what's in the package →
Who owns the game and the source code?
You do. The source project is handed over — no black boxes, and no lock-in beyond Unity itself.
On white-label work you own the product, the store listing and the player relationship, and our name appears nowhere on it.
What engine do you build in?
Unity, for everything from web-playable advergames to full Steam releases.
Fourteen years and 20+ shipped titles are all Unity builds, so co-development means senior people dropping straight into your repo and your pipeline with no ramp-up.
Do you take work in Portuguese?
Of course — we're a Brazilian studio. Briefs, calls, documentation and delivery all work in Portuguese or English, whichever your team runs on.
Esta página em português →